Mortal Instruments Realm
This realm is based on the books by Cassandra Clare.
The realm is not used for profit and all copyrights belong to the author.
Thursday, April 7, 2011
Wednesday, April 6, 2011
Faction Descriptions
Nephilim (Shadowhunters) –
These are the offspring of the first Shadowhunter, who summoned the Angel Raziel from Lake Lyn to ask one favor. That favor was to ask for assistance in clearing the demonic threat on earth. In answer the Angel Raziel bestowed Shadowhunter with the three mortal instruments; The Immortal Cup, the Immortal Sword, and The Immortal Mirror. The Angel placed his blood in the cup and bid Shadowhunter drink. In doing so, he became a Nephilim. Using the cup he created more Shadowhunters out of mundanes who knew of demons infiltrating the world and were skilled enough in mind, body, and spirit, to take on the task.
The Nephilim have the blood of the Angel in them and thus are able to endure iratze. The Iratze are runes that each have a specific purpose and, for the most part, are only temporary. Nephilim are also very agile making them talented fighters. They are taught from the day they are born on how to be Shadowhunters. They are not permitted to be an intricate part of their Institute until they become 20, however, when they are considered to be an adult.
Their weapons of choice are seraph blades. Crystal slivers about the length of a dagger that when given the name of an angel can grow to the length of a sword, shining with a holy light. They are just as strong as any other sword and can last a whole battle. But usually at the end they are completely spent and will need to be discarded or renamed. However their arsenal is not limited to this. Others may favor bow and arrow, whips, and a great deal more. Not all Shadowhunters are fighters, however. There are great deals that are more studious or politically minded. These tend to be librarians, members of the clave or even tutors to those still learning.
Shadowhunters are known for dying young. This however does not prevent them from seeking and having families of their own. Death is simply a part of their lives and they do not mourn it the way others do. The colors of morning are predominately white with touches of red. Their dead are burned and the remains placed in the City of Bones where the Silent Brothers reside.
There are locations called Institutes throughout the world where Shadowhunters both live and teach the young. In these locations they maintain relations with Downworlders and keep an eye out for demonic activity. However it should be noted that these locations are more like watch towers. They are in strategic locations from the Nephilim homeland, Idris, which is actually somewhere in the middle of Europe. Idris is an especially guarded location that no mundane could simply happen upon. And it’s capital city, Alicante, currently does not permit any Downworlder entry. The only time they have ever been permitted within city limits is when the Accords are being signed.
Children of the Night (Vampires) -
Remember the good ole stories from back in the day? Nosferatu and Dracula? Yeah, we're going back to those days. Back when the dead were dead, they didn't sparkle, they all had the same powers and gifts, and no one was considered "special".
Vampires have fangs, which are retractable making them blend in with those around them with ease. They are pale, but then, so are most gothics, so again, they blend. Where they stick out is more in the fact that they are predominantly cold to the touch (Okay, maybe they fit in with loan sharks and lawyers.) The only thing that is very special to vampirism here is that it tends to make you more physically appealing. But only a touch. You do not become Fabio (Sorry, Fabio). And the only sparkling a vampire is allowed to do includes body glitter.
That being said, age does not equate power. Because lets face it, just because you lived a long time doesn't mean that you used that time wisely. And leaders are chosen for their leading ability, strength, or just plain ruthlessness.
It's pretty cut and dry. The sun burns you up, holy items hurt, can't enter hallowed ground, can't speak holy names, you drink blood (fresh is all that matters, human and animal taste about the same), and there is a form of euphoria with the kiss. So now that the basics are here, let's take a quick moment to discuss the MAJOR difference from other vampires out there.
Any human that gets a taste of vampire blood undergoes a type of compulsion. The unexplained urge and need to return to the vampire they drank from. This urge can be overcome but it gets more and more difficult as time goes by. Extreme duress or high emotional states increase the desire. The only way to beat it entirely is to drink holy water to burn it out of your system (and you will puke and be feverish at least a full 24 hours while you undergo the process). Otherwise, that human will come back eventually to fawn over and even beg to become a vampire. Some end up being human pets for a time. Others end up being brought over.
Which leads us to creation. Toss all romantic notions of Lestat and Louie out the door. The soon to be fledgling is drained of all blood until they are dead. They then have an hour or so before they must be tossed in a grave, buried, and made to climb out. If they are not put in the grave within that time frame they get weaker and weaker by the minute, making the climb out a thousand times more difficult. When the fledgling does make it out they are not complete animals but they have one thing on their mind. Blood. So a suitable sacrifice of blood is brought.
All vampires have the same abilities. Heightened senses, supernatural speed, supernatural strength (though not as strong as werewolves), and the ability to change into a rat or a bat. It really is that simple.
Mundane (Humans) -
Hello. Your name is Normal. You have a life. The world is. No such thing as monsters. Things do not go bump in the night. The scariest thing you have ever seen is SAW (though some of you guys will admit Twilight was pretty fucking scary). You just don't believe in the tooth fairy. And Santa Claus died coming down your chimney when you were 12. Ironically the same year your Grandpa died. Go figure. Life sucks. You're used to it. You own the T-Shirt.
Of course, there are a few of you who are unique because either you just have that wild of an imagination that you make yourself believe the crazy shit (or you've done enough acid). Of course, you probably have seen the inside of the padded room too. In other words, you have the "Sight". You see shit the way it really is. And no one will ever believe that the Giant Purple People Eater leaves in the apartment below you.
You are RARE. Meaning, at this time, there are only 3 mundanes with the sight allowed in play. Why? Because it just doesn't happen. And those who have the sight tend to be connected as servants or assistants to Nephilim families. Even more rare of those who gain the sight because they are told and made aware of the strange shit that is going on in their world. And the reason that is rare is because it is technically against the rules. The Accords are there not only for Downworlder protection, but mankind's as well. So hooray for plain Jane and Joe Blow. We salute you.
Children of the Moon (Werewolves) –
You are the werewolf of old. Silver is your bane and the moon your guide.
Werewolves can be born or bitten. The virus is spread through birth or the bite. One in four can escape the 'Change' brought on via a bite, the other three will become a werewolf.
Through out the month, you can go through the 'Change' at will. Going through the change is not a pleasant experience. Bones break, tendons rip. Your muscles will be torn and reformed as you change. You have the ability though to go through a full change or a partial, such as ears from round to pointed or nails to claws.
However, the night of the full moon, you will change. The younger you are, the less control you have over this and the faster it will happen at moon rise. Younger wolves also have less control over the ability to change and can change with an increase of stress or loss of emotions.
Silver fries your skin. This is everything from jewelry to silver dust, all of it will burn you. While you are stronger then vampires, you are not faster. Anyone can be turned by the virus that is passed through a bite, even a Nephilim. While, you have a natural blood feud with vampires that is passed through the blood, but it can be fought by a persons nature, though there is a natural aversion to them.
The faeries cannot tell a lie, however, you are very creative with the truth. You are run by a Queen. Should someone eat or drink any of the fair folk food, they are trapped in your court until she allows them to leave.
Your glamours are infinite and intricate. You also have a strong aversion to iron, which is why your court and living spaces tend to be underwater, in parks and fields and other similar areas.
You don't care for humans, and you tend not to enjoy the company of the Nephilim, either.
Warlocks (Lilith's Children) -
Warlocks are Downworlders who are spell-casters. They can change shape (Those born from a shape shifting demon) and are immortal They are the offspring of Humans and Demons and often called Lilith's Children. Many Warlocks tend to have unnatural body parts such as bat wings, goat feet, lizard tails, scaled hands or cat eyes. Warlocks can not get pregnant. [More to come latter]
These are the offspring of the first Shadowhunter, who summoned the Angel Raziel from Lake Lyn to ask one favor. That favor was to ask for assistance in clearing the demonic threat on earth. In answer the Angel Raziel bestowed Shadowhunter with the three mortal instruments; The Immortal Cup, the Immortal Sword, and The Immortal Mirror. The Angel placed his blood in the cup and bid Shadowhunter drink. In doing so, he became a Nephilim. Using the cup he created more Shadowhunters out of mundanes who knew of demons infiltrating the world and were skilled enough in mind, body, and spirit, to take on the task.
The Nephilim have the blood of the Angel in them and thus are able to endure iratze. The Iratze are runes that each have a specific purpose and, for the most part, are only temporary. Nephilim are also very agile making them talented fighters. They are taught from the day they are born on how to be Shadowhunters. They are not permitted to be an intricate part of their Institute until they become 20, however, when they are considered to be an adult.
Their weapons of choice are seraph blades. Crystal slivers about the length of a dagger that when given the name of an angel can grow to the length of a sword, shining with a holy light. They are just as strong as any other sword and can last a whole battle. But usually at the end they are completely spent and will need to be discarded or renamed. However their arsenal is not limited to this. Others may favor bow and arrow, whips, and a great deal more. Not all Shadowhunters are fighters, however. There are great deals that are more studious or politically minded. These tend to be librarians, members of the clave or even tutors to those still learning.
Shadowhunters are known for dying young. This however does not prevent them from seeking and having families of their own. Death is simply a part of their lives and they do not mourn it the way others do. The colors of morning are predominately white with touches of red. Their dead are burned and the remains placed in the City of Bones where the Silent Brothers reside.
There are locations called Institutes throughout the world where Shadowhunters both live and teach the young. In these locations they maintain relations with Downworlders and keep an eye out for demonic activity. However it should be noted that these locations are more like watch towers. They are in strategic locations from the Nephilim homeland, Idris, which is actually somewhere in the middle of Europe. Idris is an especially guarded location that no mundane could simply happen upon. And it’s capital city, Alicante, currently does not permit any Downworlder entry. The only time they have ever been permitted within city limits is when the Accords are being signed.
Children of the Night (Vampires) -
Remember the good ole stories from back in the day? Nosferatu and Dracula? Yeah, we're going back to those days. Back when the dead were dead, they didn't sparkle, they all had the same powers and gifts, and no one was considered "special".
Vampires have fangs, which are retractable making them blend in with those around them with ease. They are pale, but then, so are most gothics, so again, they blend. Where they stick out is more in the fact that they are predominantly cold to the touch (Okay, maybe they fit in with loan sharks and lawyers.) The only thing that is very special to vampirism here is that it tends to make you more physically appealing. But only a touch. You do not become Fabio (Sorry, Fabio). And the only sparkling a vampire is allowed to do includes body glitter.
That being said, age does not equate power. Because lets face it, just because you lived a long time doesn't mean that you used that time wisely. And leaders are chosen for their leading ability, strength, or just plain ruthlessness.
It's pretty cut and dry. The sun burns you up, holy items hurt, can't enter hallowed ground, can't speak holy names, you drink blood (fresh is all that matters, human and animal taste about the same), and there is a form of euphoria with the kiss. So now that the basics are here, let's take a quick moment to discuss the MAJOR difference from other vampires out there.
Any human that gets a taste of vampire blood undergoes a type of compulsion. The unexplained urge and need to return to the vampire they drank from. This urge can be overcome but it gets more and more difficult as time goes by. Extreme duress or high emotional states increase the desire. The only way to beat it entirely is to drink holy water to burn it out of your system (and you will puke and be feverish at least a full 24 hours while you undergo the process). Otherwise, that human will come back eventually to fawn over and even beg to become a vampire. Some end up being human pets for a time. Others end up being brought over.
Which leads us to creation. Toss all romantic notions of Lestat and Louie out the door. The soon to be fledgling is drained of all blood until they are dead. They then have an hour or so before they must be tossed in a grave, buried, and made to climb out. If they are not put in the grave within that time frame they get weaker and weaker by the minute, making the climb out a thousand times more difficult. When the fledgling does make it out they are not complete animals but they have one thing on their mind. Blood. So a suitable sacrifice of blood is brought.
All vampires have the same abilities. Heightened senses, supernatural speed, supernatural strength (though not as strong as werewolves), and the ability to change into a rat or a bat. It really is that simple.
Mundane (Humans) -
Hello. Your name is Normal. You have a life. The world is. No such thing as monsters. Things do not go bump in the night. The scariest thing you have ever seen is SAW (though some of you guys will admit Twilight was pretty fucking scary). You just don't believe in the tooth fairy. And Santa Claus died coming down your chimney when you were 12. Ironically the same year your Grandpa died. Go figure. Life sucks. You're used to it. You own the T-Shirt.
Of course, there are a few of you who are unique because either you just have that wild of an imagination that you make yourself believe the crazy shit (or you've done enough acid). Of course, you probably have seen the inside of the padded room too. In other words, you have the "Sight". You see shit the way it really is. And no one will ever believe that the Giant Purple People Eater leaves in the apartment below you.
You are RARE. Meaning, at this time, there are only 3 mundanes with the sight allowed in play. Why? Because it just doesn't happen. And those who have the sight tend to be connected as servants or assistants to Nephilim families. Even more rare of those who gain the sight because they are told and made aware of the strange shit that is going on in their world. And the reason that is rare is because it is technically against the rules. The Accords are there not only for Downworlder protection, but mankind's as well. So hooray for plain Jane and Joe Blow. We salute you.
You are the werewolf of old. Silver is your bane and the moon your guide.
Werewolves can be born or bitten. The virus is spread through birth or the bite. One in four can escape the 'Change' brought on via a bite, the other three will become a werewolf.
Through out the month, you can go through the 'Change' at will. Going through the change is not a pleasant experience. Bones break, tendons rip. Your muscles will be torn and reformed as you change. You have the ability though to go through a full change or a partial, such as ears from round to pointed or nails to claws.
However, the night of the full moon, you will change. The younger you are, the less control you have over this and the faster it will happen at moon rise. Younger wolves also have less control over the ability to change and can change with an increase of stress or loss of emotions.
Silver fries your skin. This is everything from jewelry to silver dust, all of it will burn you. While you are stronger then vampires, you are not faster. Anyone can be turned by the virus that is passed through a bite, even a Nephilim. While, you have a natural blood feud with vampires that is passed through the blood, but it can be fought by a persons nature, though there is a natural aversion to them.
The Fae (Seelie Court, in the books)-
You are among the most ancient of Downworlder races. Lucky you, you are the offspring of angels and demons. This often makes you incredibly beautiful, and equally as dangerous. Though some faeries are insanely beautiful, some (like goblins and trolls) are considerably less attractive. The faeries cannot tell a lie, however, you are very creative with the truth. You are run by a Queen. Should someone eat or drink any of the fair folk food, they are trapped in your court until she allows them to leave.
Your glamours are infinite and intricate. You also have a strong aversion to iron, which is why your court and living spaces tend to be underwater, in parks and fields and other similar areas.
You don't care for humans, and you tend not to enjoy the company of the Nephilim, either.
Warlocks (Lilith's Children) -
Warlocks are Downworlders who are spell-casters. They can change shape (Those born from a shape shifting demon) and are immortal They are the offspring of Humans and Demons and often called Lilith's Children. Many Warlocks tend to have unnatural body parts such as bat wings, goat feet, lizard tails, scaled hands or cat eyes. Warlocks can not get pregnant. [More to come latter]
Player Characters
The Clave:
Will be strictly NPC
Faction Leaders :
Faction Leaders need to be well versed in the data if not have read the books.
aka: wikipedia and The Mortal Instruments Wiki
Faction Leaders will not be on a first come first serve, they *must* be willing to be available for play and mentoring.
What roles can PC's play?
It's a long list of cans, so I'm going to stick with cant's.
1) No greater demons.
2) No angels.
3) No human wizards ; Be a half breed like everyone else, or all you get is the Sight.
Ratio:
When choosing a role see what is already in play.
We are looking for a ratio of 2 hadhunters to 1 downworlder
-Thanks
Will be strictly NPC
Faction Leaders :
Faction Leaders need to be well versed in the data if not have read the books.
aka: wikipedia and The Mortal Instruments Wiki
Faction Leaders will not be on a first come first serve, they *must* be willing to be available for play and mentoring.
What roles can PC's play?
It's a long list of cans, so I'm going to stick with cant's.
1) No greater demons.
2) No angels.
3) No human wizards ; Be a half breed like everyone else, or all you get is the Sight.
Ratio:
When choosing a role see what is already in play.
We are looking for a ratio of 2 hadhunters to 1 downworlder
-Thanks
Claims Form
Avatar URL:
Celeb Claim:
Character Name:
Faction:
Age: (Warlocks, Fae, and Vampires cannot be greater than 200 unless you can provide a detailed history. Thanks in advance!)
Appearance:
Things of Note: (This is the place to list runes, special interests and skills, specific spells unique to a character, etc.)
Merits:
Flaws:
Public Eye: What everyone knows about you
Behind Closed Doors: What those close know about you
Faction Ties: Good or bad, whats your reputation?
History: (optional, but prefered)
Celeb Claim:
Character Name:
Faction:
Age: (Warlocks, Fae, and Vampires cannot be greater than 200 unless you can provide a detailed history. Thanks in advance!)
Appearance:
Things of Note: (This is the place to list runes, special interests and skills, specific spells unique to a character, etc.)
Merits:
Flaws:
Public Eye: What everyone knows about you
Behind Closed Doors: What those close know about you
Faction Ties: Good or bad, whats your reputation?
History: (optional, but prefered)
Background
She opened her eyes weakly and saw the strange man kneeling over her. He had strange tattoos on his body and a frown like he had stepped in dogshit for the fourth time that day. Needless to say it was a rather resigned and slightly disgusted look. He grabbed her up by the arms with strength no person should possess. All but manhandling her up and into a car despite her protests. She was sobbing while he drove a short distance and parked in back of some building. Leaning over her, she flinched away, as he pushed open the car door and pushed her none too kindly, out. “Talk to the Grimm’s if you want to live.” Were his parting words as he pulled the door closed and drove away, leaving her there still holding a wrapped up arm. She stared after the car as it all but seemingly disappeared into the distance; just sitting there sniffling for a few minutes in confusion… trying to remember what had happened. She was on her way home from class and she knew that park after dark was rough but she had a tazer and pepper spray. After the rustle in the bushes and seeing the huge dog she had woken up to Mr. Tattoo. The dog had attacked her, which was clear... But the rest…None of this made any sense.
“I want you to know crying on my stoop is bad for business.” She looked up in mid sob and took in the sight of him. The figure was dashingly handsome with white hair, not gray, but shock white. His voice was smooth and cultured as he took a seat next to her. Rather casual though it looked like the suit he wore was worth more than she made in a month. “Now tell me what’s wrong. I promise you’ll feel better if you do.” She told him her strange tale expecting him to call her crazy but he just quietly listened. It was now she noticed a turtle moving her way in the paved walkway with a steaming tea cup on its back. He nodded when she was finished and smiled softly. “I am one of the Brothers Grimm… you are safe here at the Pandemonium club. And as for who you met, well, we call them Nephilim, or Shadowhunters, as they prefer.”
She blinked. “What’s that?” Grimm seemed to think about it and shrugged. “They are as they sound, people descended from angels. They protect the world and hunt demons. Enforce the Accords that make life civilized for all of us who inhabit this wonderful little planet.” She couldn’t help but think he was crazy. He reached for the tea cup that was on the back of the turtle that had just arrived like it was planned. “Thank you, Soup.” He murmured to the amphibian. “Now then I am sure you have a lot of questions. I will try to keep it simple. Demons are real. They invade our world and do a host of not nice things. The children of the moon are werewolves… yes like in the movies. Silver hurts them and they change during the full moon. The children of the Night are what you know as vampires. Ignore the stake in the heart thing but most of the rest of the movies got it right. They have no reflection, can’t stand running water, that sort of thing. The children of Lilith are descended from demons and humans and they are called warlocks. Then there are the Fae. The offspring of angles and demons… no don’t ask how. The more I thought about it the more it hurts the brain.” He paused to sip his tea while she maintained a rather dubious expression. But he continued never the less.
“These are the Downworlders. All are connected to demons by birth or infection. You know them as stories and fairy tales…but I assure you they are quite real.”
After the little monologue she was almost numb. “Why tell me all this?” The words fell unbidden from her lips, she was simply too shook, overwhelmed by so much information so quickly. He took her wrist and turned it so she saw that the bandage on her wrist had bled through a bit. It was a bite mark, she knew. But his voice was eerily calm, soothing as he pointed out. “Because chances are you’re going to be one of them. So I would pay close attention unless you want the Clave hunting you down.”
If her mind was having a difficult time keeping up before, then it all but ground to a halt at that revelation. Swallowing hard she finally looked up to see where she was. They sat on the raised stoop in front of a bar surrounded by strange folks. Two bouncers were off to one side of the velvety cushioned bars that kept a line of fantastically dressed partygoers at bay. She didn’t see most of them as weird looking as the Brother Grimm had explained, and when she questioned that he clarified the natural ability of all Downworlders to hide using “glamour” or the ability to cloud her mundane eyes. A mundane could be standing right next to one of them and either see right through them or only see what their simple little minds wanted to.
“Let me see if I got this right.” She was murmuring quietly to herself, but she cast the Brothers Grimm a look before she started, making it clear he had better assist with this clarification. “The Shadowhunters, aka Nephilim are assholes because all Downworlders are somehow connected to demons. Vampires and werewolves hate each other and I should stay as clear as I can from the fae. The accords are some laws that the league of Shadowhunters enforce like supernatural police. And I have to obey the accords and try not to piss off anything stronger/older/more powerful than me which is about everything. However humans just won't see me or can be tricked out of it.” The Grimm nodded. “That’s about it in a nutshell.”
She was frowning harder and actually turned to glare at him. Confusion had finally given way to anger. And he was a good target. “So that dog was most likely a wolf and I may or may not change on the next full moon?” A quirk of a grin stole over Grimms lips but his expression was just a touch blasé. “Yup.” Her eyes narrowed suspiciously. “Why are you helping me then? From the way you explain it everyone wants something.” He smiled wide. “That is true… and that question will fester in your brain for a long while. So let’s not linger on it for the moment.
Right now, you’re welcome to come here and meet the local pack… which I took the honor of calling for you. And before you think I am throwing you to the wolves… so to speak… they can help you with questions far more important that you have yet to discover on your own. They will take care of you and if all this is nothing more than a month scare come back to me and I’ll wipe that pretty little memory for you.”
“Why in hell would I want that?” She practically snarled and Grimm, despite his cool disposition had to wonder if she was feral like this before she was bitten. “Ignorance is bliss. You know about their world now, which makes you fair game. If you’re not part of a side then you are a mundane. And trust me; I tried to help mankind once. You really don’t want to know.” He watched as two fellows moved past the body guard and over to them. Both looking completely plain, and well they should have, it was only a quarter moon tonight. Introductions were made and Grimm pressed up to his feet to watch the girl leave with the two local pack. They had, of course, thanked him and told him they would pay the normal rate for his help. He gave a nod and once they were safely across the street, he turned to disappear into the bar.
It was just another day in London for the Brothers Grimm.
“I want you to know crying on my stoop is bad for business.” She looked up in mid sob and took in the sight of him. The figure was dashingly handsome with white hair, not gray, but shock white. His voice was smooth and cultured as he took a seat next to her. Rather casual though it looked like the suit he wore was worth more than she made in a month. “Now tell me what’s wrong. I promise you’ll feel better if you do.” She told him her strange tale expecting him to call her crazy but he just quietly listened. It was now she noticed a turtle moving her way in the paved walkway with a steaming tea cup on its back. He nodded when she was finished and smiled softly. “I am one of the Brothers Grimm… you are safe here at the Pandemonium club. And as for who you met, well, we call them Nephilim, or Shadowhunters, as they prefer.”
She blinked. “What’s that?” Grimm seemed to think about it and shrugged. “They are as they sound, people descended from angels. They protect the world and hunt demons. Enforce the Accords that make life civilized for all of us who inhabit this wonderful little planet.” She couldn’t help but think he was crazy. He reached for the tea cup that was on the back of the turtle that had just arrived like it was planned. “Thank you, Soup.” He murmured to the amphibian. “Now then I am sure you have a lot of questions. I will try to keep it simple. Demons are real. They invade our world and do a host of not nice things. The children of the moon are werewolves… yes like in the movies. Silver hurts them and they change during the full moon. The children of the Night are what you know as vampires. Ignore the stake in the heart thing but most of the rest of the movies got it right. They have no reflection, can’t stand running water, that sort of thing. The children of Lilith are descended from demons and humans and they are called warlocks. Then there are the Fae. The offspring of angles and demons… no don’t ask how. The more I thought about it the more it hurts the brain.” He paused to sip his tea while she maintained a rather dubious expression. But he continued never the less.
“These are the Downworlders. All are connected to demons by birth or infection. You know them as stories and fairy tales…but I assure you they are quite real.”
After the little monologue she was almost numb. “Why tell me all this?” The words fell unbidden from her lips, she was simply too shook, overwhelmed by so much information so quickly. He took her wrist and turned it so she saw that the bandage on her wrist had bled through a bit. It was a bite mark, she knew. But his voice was eerily calm, soothing as he pointed out. “Because chances are you’re going to be one of them. So I would pay close attention unless you want the Clave hunting you down.”
If her mind was having a difficult time keeping up before, then it all but ground to a halt at that revelation. Swallowing hard she finally looked up to see where she was. They sat on the raised stoop in front of a bar surrounded by strange folks. Two bouncers were off to one side of the velvety cushioned bars that kept a line of fantastically dressed partygoers at bay. She didn’t see most of them as weird looking as the Brother Grimm had explained, and when she questioned that he clarified the natural ability of all Downworlders to hide using “glamour” or the ability to cloud her mundane eyes. A mundane could be standing right next to one of them and either see right through them or only see what their simple little minds wanted to.
“Let me see if I got this right.” She was murmuring quietly to herself, but she cast the Brothers Grimm a look before she started, making it clear he had better assist with this clarification. “The Shadowhunters, aka Nephilim are assholes because all Downworlders are somehow connected to demons. Vampires and werewolves hate each other and I should stay as clear as I can from the fae. The accords are some laws that the league of Shadowhunters enforce like supernatural police. And I have to obey the accords and try not to piss off anything stronger/older/more powerful than me which is about everything. However humans just won't see me or can be tricked out of it.” The Grimm nodded. “That’s about it in a nutshell.”
She was frowning harder and actually turned to glare at him. Confusion had finally given way to anger. And he was a good target. “So that dog was most likely a wolf and I may or may not change on the next full moon?” A quirk of a grin stole over Grimms lips but his expression was just a touch blasé. “Yup.” Her eyes narrowed suspiciously. “Why are you helping me then? From the way you explain it everyone wants something.” He smiled wide. “That is true… and that question will fester in your brain for a long while. So let’s not linger on it for the moment.
Right now, you’re welcome to come here and meet the local pack… which I took the honor of calling for you. And before you think I am throwing you to the wolves… so to speak… they can help you with questions far more important that you have yet to discover on your own. They will take care of you and if all this is nothing more than a month scare come back to me and I’ll wipe that pretty little memory for you.”
“Why in hell would I want that?” She practically snarled and Grimm, despite his cool disposition had to wonder if she was feral like this before she was bitten. “Ignorance is bliss. You know about their world now, which makes you fair game. If you’re not part of a side then you are a mundane. And trust me; I tried to help mankind once. You really don’t want to know.” He watched as two fellows moved past the body guard and over to them. Both looking completely plain, and well they should have, it was only a quarter moon tonight. Introductions were made and Grimm pressed up to his feet to watch the girl leave with the two local pack. They had, of course, thanked him and told him they would pay the normal rate for his help. He gave a nod and once they were safely across the street, he turned to disappear into the bar.
It was just another day in London for the Brothers Grimm.
Realm Rules
Realm Rules
1) All SOI rules apply
2) Characters should be posted on the character claims cork before coming out into play.
3) Respect is earned, courtesy is not. Be polite to each other and to each other’s play or get out. That whole adage of "If you don't have something to nice, don't say anything at all." applies. If you drag ooc drama into the realm or the cork, not only will the post be deleted, the character handle that put it up will be banned from the realm for no less than 30 days. No exceptions.
4) Until further notice there are no personal residences that will be placed on the realm list. Let’s try to keep play to communal rooms for the betterment of the realm, its inhabitants, and play in general. No this doesn’t mean that your character can’t have personal residences merely that they will not be promoted as locations for play.
5) The Clave, Angels and Greater Demons are not allowed as a PC.
Nor do human ‘witches’. No exceptions.
6) No force postings.
7) Each race has faction specific rules/guidelines.
Here is a quick list but please take the time to read over the section of your respected playing faction.
- Thank you.
Warlocks: Yes you can summon demons but we should probably make it clear that
1) they can kill you, and
2) Any pacts/deals come at a price.
Whenever a warlock makes the choice to summon a demon they must roll 1d10.
The results of the roll equal the results of the summoning:
-1- is death. This is why we suggest that all summoning spells are done top notch because if you are going to go down, don’t you want to go down with a bang?
-2,3,4,5- is a success where the point of the summoning ends on a good note.
Congratulations, this is success and everything is going according to plan.
-6,7,8,9- is a success where the point of the summoning ends on a bad note. You may have succeeded but things are not going according to plan and may even be to your detriment.
-0- is epic fail. Not only did you succeed at raising the demon but it broke free and has gotten away somehow. Nothing is going according to plan. Way to be *that* guy.
8) Fight Rules are quick and painless. Battles will be p4p (post for post). Defender calls damage. Player determines character death (Within reason. If you take the car bomb hit, you can't justwalk away, ya dolt). And it's okay to lose. Everyone wants to be the hero, but the hero has to get the shit beaten out of them before they win. Remember that. The more you bleed, the more likely you are to succeed.
9) There is a mentor list in effect for a reason. It is encouraged that if you have any questions or concerns that you contact someone on that list for clarification or even assistance with building a character. But when it comes to playing… In the words of our buddy Morpheus “I can only show you the door. Only you can open it.”
10) Use common sense and for god sake have fucking fun.
1) All SOI rules apply
2) Characters should be posted on the character claims cork before coming out into play.
3) Respect is earned, courtesy is not. Be polite to each other and to each other’s play or get out. That whole adage of "If you don't have something to nice, don't say anything at all." applies. If you drag ooc drama into the realm or the cork, not only will the post be deleted, the character handle that put it up will be banned from the realm for no less than 30 days. No exceptions.
4) Until further notice there are no personal residences that will be placed on the realm list. Let’s try to keep play to communal rooms for the betterment of the realm, its inhabitants, and play in general. No this doesn’t mean that your character can’t have personal residences merely that they will not be promoted as locations for play.
5) The Clave, Angels and Greater Demons are not allowed as a PC.
Nor do human ‘witches’. No exceptions.
6) No force postings.
7) Each race has faction specific rules/guidelines.
Here is a quick list but please take the time to read over the section of your respected playing faction.
- Thank you.
Warlocks: Yes you can summon demons but we should probably make it clear that
1) they can kill you, and
2) Any pacts/deals come at a price.
Whenever a warlock makes the choice to summon a demon they must roll 1d10.
The results of the roll equal the results of the summoning:
-1- is death. This is why we suggest that all summoning spells are done top notch because if you are going to go down, don’t you want to go down with a bang?
-2,3,4,5- is a success where the point of the summoning ends on a good note.
Congratulations, this is success and everything is going according to plan.
-6,7,8,9- is a success where the point of the summoning ends on a bad note. You may have succeeded but things are not going according to plan and may even be to your detriment.
-0- is epic fail. Not only did you succeed at raising the demon but it broke free and has gotten away somehow. Nothing is going according to plan. Way to be *that* guy.
8) Fight Rules are quick and painless. Battles will be p4p (post for post). Defender calls damage. Player determines character death (Within reason. If you take the car bomb hit, you can't justwalk away, ya dolt). And it's okay to lose. Everyone wants to be the hero, but the hero has to get the shit beaten out of them before they win. Remember that. The more you bleed, the more likely you are to succeed.
9) There is a mentor list in effect for a reason. It is encouraged that if you have any questions or concerns that you contact someone on that list for clarification or even assistance with building a character. But when it comes to playing… In the words of our buddy Morpheus “I can only show you the door. Only you can open it.”
10) Use common sense and for god sake have fucking fun.
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